The leader goes for a walk in the country a day or two before this game is played, taking with him a supply of plain postcards. On each card he writes a short description of various places he passes, such as "Wooden Bridge," or "White five-barred gate near ruined cottage." On the day the game is played these cards axe distributed among the Scouts, who are allowed a certain time, according to local conditions, to discover the places described on their cards and report to the Scoutmaster, who remains at the starting-point all the time. The Scout who returns first wins the game.
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