Farmyard

Items:
none

Directions:
The leader tells a story of a visit to a farmyard, having first divided the Scouts into groups of different farmyard animals. (If sufficient animals can be thought of, each Scout can represent one animal.) An example of a good story can be made from these suggestions. Small, spoiled, boy, not a Scout, just recovering from an illness, is sent by doting, foolish parents to stay with an uncle and aunt at a farmhouse. Makes his departure train, and directions from over-careful parents rather absurd, and not the kind of thing a Scout would allow. First day of visit most successful, Tommy still feeling too weak to be mischievous. On the second morning however, Tommy wakes early and goes out, before his aunt is about. He visits in turn all the animals in the yard and causes disaster wherever he goes. Pigs, he considers, should be allowed to run in the garden, hens and ducks wherever they please, and small chicks should be able to swim as well as small ducks, and he drives a brood into the pond, all being drowned; horses are let out of the stable, sheep driven out of the orchard, cows turned into the road, doves freed from cages, turkeys and geese sent in all directions, and the whole farmyard turned upside down. As the narrator mentions each animal, the Scouts representing them make the correct " cry," and this should be done seriously and as well as possible; at the word "farmyard," whenever it occurs, all the Scouts make these cries together, and if done well, this should be quite realistic.

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